Monday 5 December 2016

When big isn't big enough


Something odd is going on in The Crew. Even since the launch of Calling All Units, there have been a few noticeable and unwanted changes in gameplay, like when gravity is temporally turned off. 

Two reasons I picked the Cadillac Escalade in police pursuits is because of it's size, running roadblocks and fending off ramming police units should be a much easier task, when compared to a sports car or exotic. I also was counting on the game models to have some kind of weight factor, larger vehicles being heavier and thus, sticking to the road and other terrain better.

Seems that isn't the case here....


After reading a few comments from other players on the forums, I am not the only one this is happening to.


Curious to see if this effect is game wide, vehicle and/or event specific, I switched over and started a few experiments with one of my recent prizes from the mission crates, the Hummer H1 Alpha. This military spec vehicle is larger, heavier and has a much larger footprint for traction and control, over the Escalade. At least, that is the theory I am testing.

The initial results appear promising....


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